Saturday, April 13, 2013

Character for Wind Waker

For our final assignment in Professional Applications, we got to work with art director Michael Stribling on a character design related project. We had to create a character(s) or class or creature for an existing videogame, using established design language to create something unique yet cohesive.

I chose the 2003 game The Legend of Zelda: The Wind Waker, memorable for its cel-shaded style, bright colors, and expressive characters. My character is a scavenger and a fighter, collecting bits of armor from fallen foes. She is supposed to be slightly older than Link, also on a journey to rescue the kidnapped girls imprisoned in the Forsaken Fortress. I wanted her to be cute, but slightly menacing, so I gave her an oversized helmet and spear.

end result

character in screenshot
original sketch
first pass
second pass

Monday, April 1, 2013

Portfolio for class

Today I last-minute printed my portfolio stuff for Jaime's class. I took longer than anticipated to leave the house thanks to being distracted by Mad Men.

There was a tiny complication at the print shop due to language barriers but things worked out. I accidentally printed the postcard mailer too big because I forgot to double check the template I made, but it looks alright anyways. The prints aren't the best quality and my colors shifted some but altogether, the work looks pretty good.

I feel a bit narcissistic with having my face all over my stuff and it's strange to present my work under such a coherent brand. The complete package consists of the printed portfolio in this black velcro box, an oversized postcard mailer, an envelope containing mini prints, stickers and a business card, and a leave behind novelty package containing 3 buttons and some more stickers. Despite the print quality, I'm happy overall.