Thursday, June 20, 2013
Took longer than I would've liked, but I'm happy with how it turned out. I went around on a sunny day a few months ago and took pictures of some houses on my street that caught my eye. Planning to do a few more of these soon.
In other news, I just finished a summer class and have a bit of time off before the next one. I'm heading down to Redmond tomorrow to visit Mike and I'll have some downtime while he's at Microsoft, so I'm hoping to do some more of these if possible.
Saturday, April 13, 2013
I chose the 2003 game The Legend of Zelda: The Wind Waker, memorable for its cel-shaded style, bright colors, and expressive characters. My character is a scavenger and a fighter, collecting bits of armor from fallen foes. She is supposed to be slightly older than Link, also on a journey to rescue the kidnapped girls imprisoned in the Forsaken Fortress. I wanted her to be cute, but slightly menacing, so I gave her an oversized helmet and spear.
|character in screenshot|
Monday, April 1, 2013
Today I last-minute printed my portfolio stuff for Jaime's class. I took longer than anticipated to leave the house thanks to being distracted by Mad Men.
There was a tiny complication at the print shop due to language barriers but things worked out. I accidentally printed the postcard mailer too big because I forgot to double check the template I made, but it looks alright anyways. The prints aren't the best quality and my colors shifted some but altogether, the work looks pretty good.
I feel a bit narcissistic with having my face all over my stuff and it's strange to present my work under such a coherent brand. The complete package consists of the printed portfolio in this black velcro box, an oversized postcard mailer, an envelope containing mini prints, stickers and a business card, and a leave behind novelty package containing 3 buttons and some more stickers. Despite the print quality, I'm happy overall.
Saturday, March 30, 2013
We're wrapping up the semester shortly and there's still quite a bit to be done. Final Professional Applications project was assigned- a character design to fit into an existing game world. I wish we'd been told sooner, but I also wish many other things. We have a final portfolio presentation in Jaime's class on Tuesday so I need to find a place to print up my stuff- really hoping I don't end up at Kinkos...
On another note, I've been keeping myself busy with schoolwork and researching game design and related topics. I have a few pieces to upload at some point.
Monday, February 11, 2013
In the other class with art directors, the first project was a decorative postage stamp led by illustrator Nancy Stahl. They were meant to be with a cause or charity in mind and I went with food/seed diversity to promote eating a variety of fruits and vegetables rather than relying on Monsanto sanctioned single species produce.
I'm not sure how well that comes across in the finished piece, but I'm happy with the art part of the project. (Attached is a crappy lo-res version until I find my flash drive, it has since been improved)
In other news, ECCC 2013 is rapidly approaching. I am scrambling to make a few new pieces for prints. I do have buttons and cards this time around, as well as quite a few artist trading cards to sell. My tablemate +Karla Monterrosa just booked us a room at the Green Tortoise Hostel, and if all goes in our favor, we'll have a private room without the hassle of disturbing others or being disturbed- sleep is important! We'll be there under the guise of Lionfish Republic once again and you can find us at booth K-23/24.
Sunday, October 7, 2012
Sunday, September 30, 2012
I also got into the game design class I wanted. I thought we would be working in the genre of game art, but we're actually making games. Project 1 is a board game which I'll write more about later. Project 2 is a card game, and the final project is a Flash sidescroller. I'm pretty excited about all this, though some of my classmates are disappointed in the class. I'm happy because I actually have something to focus on. I want to work on my board game beyond the bounds of the class and hopefully use it for my grad project.
I started working on the characters yesterday. I hammered out some silhouettes and now rendering them out.
Tuesday, September 4, 2012
Edit: I ended up with class on Thursday and Friday, both mornings, but Thursday is a 6 hour class.
I ended up getting into the Game Illustration class which is pretty cool because it actually has me focusing on things, and inspired me towards a topic I'm interested in. Class direction itself is a bit meh because the students are on different levels of understanding.
I also have Editorial Illustration with visiting artist Calef Brown. The critiques in this class are actually pretty helpful, and the one-on-one feedback is good. The overall skill level in the class is much higher than other illustration and general classes I've taken at Emily Carr. My friend Sinan is also in the class, so it's good to know someone there.
Unfortunately, class time isn't used effectively in either class. In Game Illustration, we've spent a bunch of class time playtesting eachother's games or playing published games to get a feel for their mechanics. This really shouldn't be done during class time, and I wish we were actually learning things, like maybe a lecture on game theory or something, or discussion of the gaming industry. Editorial has had a bunch of wasted time as well. Day one, class let out after about an hour. The past two classes weren't very productive either, as we waited for the teacher to come give individual feedback. There wasn't clear direction on what to work while we waited. The semester seems to generally be a letdown. I've already accepted that things are pretty crappy. The money has already been paid, and complaints to administration tend to result in responses like "if you don't like it, you can leave."