Saturday, April 13, 2013

Character for Wind Waker

For our final assignment in Professional Applications, we got to work with art director Michael Stribling on a character design related project. We had to create a character(s) or class or creature for an existing videogame, using established design language to create something unique yet cohesive.

I chose the 2003 game The Legend of Zelda: The Wind Waker, memorable for its cel-shaded style, bright colors, and expressive characters. My character is a scavenger and a fighter, collecting bits of armor from fallen foes. She is supposed to be slightly older than Link, also on a journey to rescue the kidnapped girls imprisoned in the Forsaken Fortress. I wanted her to be cute, but slightly menacing, so I gave her an oversized helmet and spear.

end result

character in screenshot
original sketch
first pass
second pass

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